My top 5 favorite cards in Daybreak Nightedge

With Dawnbreak Nightedge just around the corner I figured it would only be appropriate to make a top 5 list of my favorite cards in the set. I would like to point out that these are the cards that I am most excited about playing, I don’t necessarily think these are the strongest cards in the set. Dawnbreak Nightedge came out the gates announcing the choose mechanic and let me say, not only is this mechanic exciting, it is also very powerful. It allows for so many more decisions to be made in a game and adds an extra layer of mindgames to Shadowverse. I can’t wait to play with it and without further ado, here are the 5 cards I am most excited to play with in Daybreak Nightedge.

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1: Yggdrasil: I love Forest so It’s no surprise that the card I am most excited for is the new Forest Legendary. There are so many things about this card to love. Forest is pretty great at stalling a game with powerful options like Cassiopeia and Aerin. The drain on Yggdrasil helps forest stall that much better, but the real draw to Yggdrasil is the spells she gives you. On one half you have Blessing of Creation, a 0 cost draw 2 that also makes it easier to hit your “if you cast x cards” triggers. The other half is a 0PP buff spell that gives a follower you control +1/0 and rush, but here’s the kicker (I hope you magic players got that) if you play Wrath of Nature for 4 you give your whole board +1/0 and storm. Yggdrasil just does so much good for Forest’s kit and I can’t wait until I get to play with the card (and search for it with Grasshopper Conductor)

2: Dragoncleaver Roy: I legitimately think this is one of the best ramp cards in the game at the moment. This card is most comparable to 3PP Aiela, it has the same stat line but with 2 major differences. 1) You have to pay for the ramp effect on Dragonlife Blade. 2) The card is not a totally dead draw in the late game thanks to Dragonstrife Blade. Considering Dragon is losing Breath of the Salamander and Draconic Fervor with the Rotation of ROB this card really pulls weight by being a follower in the early game, A 5PP Ramp spell that lets you pay for it at your own leisure and a Removal spell. The card even has incredibly relevant trinket text since Dragonstrife Blade hits Dragon cards extra hard. Both a flavor win and a good way to give the card extra oomph in what tends to be a big follower matchup.

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3: Mysterian Wyrmist: Before we even pretend Mysterian Wyrmist has any effects lets just look at the stats of all 3 sides. 2PP 2/2, 6PP 5/6, 6PP 6/5. The Sheer fact that you can flips The Wyrmist’s stats on 6 is already very powerful and that is on top of it having premium stats on every side of the card. Now that we got that out of the way let’s take a look at its effect. On one half you are given a Mysterian Missile that does 1 extra damage to face and allows for all your other Mysterian spells to deal 1 extra damage to face too. On the other side your given a Mysterian Circle and give all of your mysterian spells “draw a card”. So let’s take this from the top. Premium stats. A choice between Mysterian Circle and Mysterian Missile. A great bonus to all of your mysterian spells. Plus this thing just has nice art. This thing is just VALUE in caps lock.

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4: Buller, Blood Maiden: This card is so incredibly flexible it’s wild. In the early game you can play it as a 1PP 1/1 to get in some chip damage or to trade with a 1HP follower. In the midgame you can use her as a decent 5PP 3/5 ward with some added life gain, or you can play her as a 5PP 4/4 that gives your board +1/0. This card is just good in so many different versions of blood. It allows for a more controlling blood deck to contest the board in the early game in 1/1 mode. It gives a more aggressive blood the option to slow the game down with its ward mode. With all of the bat support coming out in Dawnbreak Nightedge this will just give that deck more reach. The important thing is that while Buller may not be the best follower on curve she makes up for it with flexible and impactful options.

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5: Suttungr: There are alot of things I think this card does right.I want to start by saying when Cygames announced the Bahamut change they did so with the intention to make amulets better. Dawnbreak Nightedge has what looks to me like quite a few strong amulets and one thing worth noting is the more decks that play slow amulets the harder it is to get punished for taking your turn developing a slow amulet. Now let’s talk about Suttungr. This guy is one of the few neutral amulet removals in rotation, along with Fall From Grace and Burley Axe Wielder. I think Suttungr is a great example of how a tech card should work. When he has an amulet to hit he does it while leaving behind a reasonable body. When he doesn’t have a good target he becomes a beefy 6PP 6/5. I feel like a lot of the time card games have incredibly punishing tech cards that are too strong when they work and not strong enough when they don’t. Suttungr just does a good job at not being embarrassing to play for tempo. This is where Odin fell short. He was able to leave behind an okay body but it was okay at best and unless you were getting good value off of his banish effect he just wasn’t enough. I hope Suttungr ends up being a strong option for all classes and believe he has the potential to be just that.

When Dawnbreak drops it will herald the death of Rise of Bahamut. Many powerful cards will be leaving, leaving a void to be filled. Dawnbreak Nightedge has a ton of very interesting (and very powerful) cards and honestly this article barely scratches the surface of how excited I am to play with the expansion. If I missed any cards your excited about let me know in the comments! Have fun with the new expansion and get those sweet sweet pack pulls.


A Goodbye to Bahamut

In just a little while Rise of Bahamut will be rotating away and with it leaves Many powerful cards that have Shaped the metagame we lived in. Soon Dawnbreak Nightedge will be stepping into the shoes ROB left behind…. And they are some big shoes. I wanted to say goodbye to all of the toys ROB brought us and to talk about the most impactful  ones. Its hard to really know what the game will look like in a few weeks but its nice to know what will be going to prepare for the future ahead of us.

To start I wanted to talk about the neutral card pool.  The cards going away for neutral all tend to be heavy on tempo or strong card advantage tools. The most important card for neutral going away in the expansion is probably Sahaquiel, since she enabled so many other powerful cards and basically any class could get away with playing her if they tried hard enough. That was what made neutral cards as powerful as they were.

Lyrial.Angel card

These two have seen play in the format for as long as they have existed. Having the ability to throw around a single point of damage may sound small but ends up being very impactful. These two are great at cleaning up trades or pushing a little extra face damage. Since the effect of a single ping ends up mattering so often and both of the angels are neutrals they both saw tons of play.


Could this be the end of the Ultimate Carrot? Khaiza is great, the carrot he gives is an infinite value 2PP 2/2. There have been plenty of decks in the past that have made use of The Ultimate Carrot. An unchecked carrot can take over some games by itself if its able to get enough good trades in. Somehow I feel as though it won’t be long before we have another carrot back in rotation.

Goblin mage is great it providing a decent 2/2 body while keeping your hand full and finding specific cards such as Rhinoceroach or Baphomet. She got herself nerfed a while back because at the time she only searched for 2 drops making her incredibly consistent. Now she still finds herself in some roach decks and neutral decks

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Much like bahamut, this card ruled the format since its inception. Saha has always been one of the best turn 7 plays in the game and likely will continue to be just that in unlimited. In rotation where the card pool is even smaller Sahaquiel (with the help of Israfil and other strong neutrals) has very little stopping her from being a dominant force and I would like to see what the format looks like without her. It’s possible cards like Israfil just may not be good enough on her own.

Much of what is true about Sahaquel is true about Bahamut. Bahamut comes down on 10PP and messes things up. This card is so incredibly strong its very existence impacts the way people need to build their decks. Back when Bahamut broke amulets and was a 13/13 he really did do everything. Even after his change Bahamut remained a very powerful card in the format thanks to his versatile Fanfare. Now it’s his time to go. Much like carrot, I think Bahamut will be back.

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While Forest did not lose too many important cards this time around they did lose a very important one, White Wolf. White Wolf is a very powerful card that may have been limiting design space for forest since cards that enable busted combos often do that. Forest has always been able to get away with beating face as a halfway reliable win condition and Combo kills as another one. I am very excited for Yggdrasil and think she will really help round Forest out moving forward.

Lily is great, She’s a 2PP 2/2 or a really strong removal. What makes her so good is that she transforms instead of destroying the target, this lets her get around last words effects.  There are lots of powerful 2PP 2/2’s in forest so Im sure forest will find a way to survive without her. Plus with the recent announcement of Forest Whispers I believe everything will be okay.

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This is a powerful one. White Wolf lets forest do some crazy things, Like draw the best card in your deck and make it cost 0. A White Wolf proc usually spells doom for your opponent and without this card forest will have to find another way to OTK. This card would force people to not leave strong followers on board when playing against forest because of the threat of a White Wolf killing itself.

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Full disclosure, at the moment I am worried about Sword. Sword as a class does a lot of very fair things and in Shadowverse the strongest decks tend to do unfair stuff. With the loss of Swords best tempo cards and their most reliable win condition the class may struggle with staying ahead on board and closing out games. I really hope that Daybreak Nightedge gives Sword the tools it needs to work. I also would not mind if Gawain of the Round Table becomes strong before he rotates away.

Jeno is a Classic. On the play he can come down and eat pretty much anything on turn 4. His enhance lets him double as a 6 drop that’s also a sticky minion, something that’s hard to come by in Sword. There are lots of similar cards in sword but none fill quite the role Jeno does.

The Sky Knight himself is rotating away and honestly I am kind of sad about this. Albert has always been a huge part of swords game plan being the most reliable way to get massive burst damage and finish the game . With Albert going away I think Sword will start using Barbarossa as a replacement, though there are quite a bit of 5 drops for Sword to choose from.

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Another great card who has been seeing play since its release. Fangblade is great at pushing face damage while clearing a path for your other followers. The body Fangblade leaves behind also needs to be answered since Fangblade can threaten to push face damage while clearing followers.

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Rune may be getting the hardest hit with the Rotation of Rise of Bahamut. On top of losing almost half of the the daria shell, Rune is also losing some powerful options for its Dirt style Decks.

Dwarf Alchemist is like the oil to a lot of dirt rune deck engines. He provides a solid 2/2 body, an Earth Sigil and if you evolve him, he draws you a card with Earth Rite. Though the Dwarf Alchemist is going away recently Dirt rune has been getting lots of ways to make Earth Sigils so I believe the deck will find a way to survive.

The king of board flips is leaving with the come of the new expansion. What made this guy good was that he evolved into a pretty beefy body and threatened to kill something and generate value as long as he was alive and you had Sigils to spare. Its a shame he never did get to save his daughter before he rotated.

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Efficient removal and burn damage. Piercing Rune is an overall strong card that gets incredibly strong when your able to get its evolve trigger off. Many games have been won off the back of this card and that will likely continue in Unlimited.

Daria is finally going away! After dodging nerfs for a year The dimensional witch will take a vacation from rotation (as well as her entire package). Rise of Bahamut created an entire Archetype for Rune that was beloved and behated by many, and for good reason, It was a very powerful deck that could end games by creating a single explosive board that was so beefy nothing could answer it.

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Dragon is getting smacked with this rotation. On top on losing 2 very powerful class cards with Breath of the Salamander and Draconic Fervor, Dragon is losing its most iconic class card, Bahamut. Dragon has relied on ramp into unanswered Bahamut as a reliable way to win the game since Bahamut got printed The same is true for Sahaquiel, another of Dragons strongest cards. So far there are still alot of cards to be spoiled for Dragon in Daybreak Nightedge and the cards that they have gotten have looked promising so I am not too worried about Dragons future.

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Breath of the Salamander has been a staple when it comes to removing single target threats and wide boards. Most Dragons won’t leave home without 3 of these, and for good reason. There aren’t too many 2PP deal 3’s with as much important text stapled on it as this one. Luckily for Dragon, Daybreak Nightedge seems to have some nice ways to help with Salamander rotating.

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Draws 2 cards. Ramps. Gains HP. This card does so much and is very aggressively costed. The loss of fever is going to hurt but dragon does have other tools that can make up for it. One specifically that dragon will be getting Is Galua of two Breaths, who gives you the choice between destroying a follower for 4PP or to draw 2 cards for 2PP  on a 4/4 body for 5PP. While this does some different things than fervor it comes down on the same turn and does a pretty good job at filling your hand up and getting something strong into play.

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Imperial Dragoon never really dominated any metagames but he would occasionally find his way into some strong Dragon decks. Chronos with Imperial Dragoon was actually a pretty strong win condition if you could get it off and I am a little sad it never got that dominant but maybe that’s not a bad thing.

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Shadow lost a very important card this expansion in Lurching Corpse. On top of it they ended up losing a lot of the other strong removal options they had; Necroassasin and Khawy. I think because of this unless Shadow gets some good replacements Shadow may end up really struggling to remove big followers.

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Lurching Corpse has been a staple in shadow for a long time. Its Last Words effect can make board clears like Israfil or Bahamut incredibly awkward just by existing and can 1 for 1 large followers. Sometimes it will stick around for a few turns and you can use it as a sacrifice to a Demon Eater or Necroassasin. Necroassasin has a similar style effect as Lurching Corpse and is rotating with it. This may leave Shadow looking for new ways to remove strong followers.

How could Shadow Reaper not be on this list? Back in the Rise of Bahamut and Tempest of the Gods days Shadow Reaper used to Cost 2PP. This guy with the help of 3PP Prince Catacomb was able to become a 6/6+ pretty often. Gone are the days of 2PP Shadow Reaper but at 3PP still isn’t bad. Occasionally the reaper will find a home as a 1 or 2 of in a deck, but Shadow Reaper has really fallen from where he once stood.

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Sometimes i’ll be playing against a Shadow and ill think I got this one and then I hear it. “Judgement for heretics like you” then my hope will start to fade. Kaway does a lot of good things for Shadow. He is a ward, heal, follower removal, and a good target for reanimate and Nephthys. That said, Shadow has always been able to get by without Kaway and now will have to. 

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Nep is a fan favorite for many and understandably so. She is a powerful build around legendary who would always find a way to pop up every now and then. I want to believe that one day Nephthys will be a powerful deck in Unlimited. A world where Shadow has so many cards to choose from Nephthys will work like a well oiled machine.

Blood lost some strong tools this time around, fortunately most of the cards moving out Blood
already has replacements for. For a while now Blood as a class has been in a pretty weird spot with its best decks getting by using Bloods strong reach and powerful neutral cards. I hope the rotation of powerful cards like Bahamut and Sahaquiel will help Blood moving forward.

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Yurius is a deceptively strong card. While he is just a 1/3 his ability to pile on chip damage while making value trades is what made Yurias such a powerhouse. Yurius had a home in most aggro and vengeance  lists. If two of these stick the damage they push can get out of hand. Blood however has plenty of other 2 drops to use in place of Yurius.

While Blood has a lot of 2PP deal 3’s none do quite what hungering horde does. Hungering Horde is great for cleaning up boards full of skeletons and fairies. That said it’s still a 2PP deal 3 and blood has lots of those.

Matriarch did not see play often but it was still always a pretty strong card that could swing games hard. Since the loss of Revelation Blood has not had many AOE’s and Matriarch was one of the few decent ones left.

As far as Rise of Bahamut leaving I think Haven got off the easiest. The most important card for them to be Rotating is Tribunal considering it was a staple in many different styles of Haven, however the rest of the Haven cards leaving rarely saw play.

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Tribunal is a 1 for 1 one now and you can save a 1 for 1 for later.  You can time the countdown to disrupt your opponents swing turns. This is one of the most creative 2 for 1’s I have seen on a card and It will definitely be missed.

Lion Spirit is a strong way to AOE a board and is stapled to a pretty reasonable body. It can also be tutored by Aether of the White Wing. Lion spirit was a strong tech card but now Haven will just have to keep evolving its Cudgels.

Honorable Mentions

While I think the cards listed above are the most important cards in Rise of Bahamut there are many other cards that do see some fringe play and it would have felt wrong to not include them somehow in the article.

Hamsa Unevolved Fortunehunter Feena UnevolvedSelwyn’s CommandMaahes Unevolved
Rite of ExorcismOgler UnevolvedBlade Mage UnevolvedClarke, Arcane Scholar UnevolvedDragontamer UnevolvedVeight, Vampire Noble UnevolvedLuxwing Reno UnevolvedNecroassassin UnevolvedAttendant of Night UnevolvedVoices of Resentment

A Late compilation of thoughts on forest cards in Chonogenesis

Chronogenesis gave forest many new toys, several of which have yet to impact the metagame. Some are completely neglected, with no testing at all. When Chronogenesis came out, I (like in all previous expansions) set out to try all the new forest cards. This time, I noticed a new sub theme in Chronogenesis, small buffs. In previous expansions there have few cards that are able to buff a follower or AOE buff your field (7 to be exact). Of those 7 cards there was not really any consistency between what those buffs did, some did attack, some HP, some both. In Chronogenesis however, there are 6 cards in the expansion that give your followers +1/+0, possibly hinting in a direction forest may go down in the future. Below, I have listed every Chronogenesis forest card along with my my own personal opinions on each card.

Insect Lord: Removal roach, the card -this card can do some incredible things. What makes it so powerful is its flexibility, as a small removal in the early game or as a massive board clear when used with cheap cards (such as Fairy, Fairy Wisp or a White Wolf card) and bounce spells. It also leaves behind a 1/1 body that demands either an answer or an opponent who does not respect the bounce spell. I want to take this time to say 0-cost King Elephants are pretty crazy, by itself it can end a game. In combination with insect lord(s) however it can turn a sticky situation into a very powerful board flip.


Firesprite Grove: Have you seen this animated? Incredible art for an incredible card. Firesprite Grove is some kind of mix between Elf Child May and Fairy Circle. However, it’s much slower than both of them. It supplies you with a steady stream of fairies, and my favorite thing about it is that it’s something you can play on turn 1. The 1 damage ping is also quite powerful, being able to kill off a weak/injured follower or setting you up for some efficient trades (especially with Wood of Brambles). For OTK Roach you can play this instead of 1 drop followers so that your goblin mage can have a 100% roach pull rate.


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Aria, Guiding Fairy: A Legendary upgrade to Elven Princess Mage. EPM has always been a strong card for enabling powerful combo turns with her 0 cost fairies, but as a consequence felt bad to play without an evo point.

Aria does not have that issue, because she gives you one fairy wisp on fanfare. Additionally, Aria’s wisps are an INSANE upgrade to 0-cost fairies. They ended up being so powerful in combination with Rhinoceroach that Aria was limited to 1 copy per deck in Unlimited just a few weeks after release. She isn’t nearly as busted in Rotation, without Rhinoceroach, but but is still good at keeping your hand full and triggering combo effects such as Maahes and Beetle Warrior.

Unlimited: 10/10
Rotation: 7.5/10


Rayne, Elf Smith: A 2PP 2/2 and in my opinion, one of the more powerful ones available. However, Forest already has an abundance of powerful 2/2/2’s and not enough space for them all. It’s hard enough to pick between Lily, Fita, Leaf Man, and Rayne,and that’s not even including neutrals, other 2-drop followers, and spells.

Rayne is a powerful card that can swing a board hard, almost comparable to Old Man Levi. I am curious whether she will see more play after Lily rotates out.


Crimsonbow Elf: Crimsonbow Elf is pretty strong in some matchups like Forest, Sword and Shadow. What this card can do against those classes should honestly be illegal, wiping a board and leaving behind a halfway reasonable body. However, against decks with big followers like Dragon or Haven, this card is rarely anything more than just a 3PP 2/3.

One of Crimsonbow Elf’s biggest downside is that she costs an Evolve. When your deck doesn’t have space for too many of these mass AOE’s, Cassiopeia just tends to be better, activating on fanfare and maintains your hand size instead of reducing it. Another strike against Crimsonbow is that she needs to be played in the same turn as other cards if you want her effect, this is not always possible and even when it is can be a hindrance if other cards in your deck care about your own hand size.


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Fairy Torrent: After playing with this card I learned one thing. Bounce effects are strong. Period. Any bounce spell effectively says “1PP, draw another copy of the best card you currently have. *Insert random bonus effect here.*” The thing is, we forest players have been spoiled by incredible cards like Nature’s Guidance, Airbound Barrage, and Ancient Elf. In comparison, Fairy Torrent just seems unappealing.

One criticism that Fairy Torrent often gets is that its enhance effect is too expensive. Yes, ancient elf did it for 3 AND gave you stats, but the thing is, you don’t HAVE to use the card for its mass bounce. Think of that as just a bonus (that can sometimes be clunky to play).

The HP swing can be massive in a close game, the resources you rebuy from a mass bounce are huge, and with forest’s powerful cheap amulets (Im looking at you Spring Green Protection), you will often have something you can keep on board to bounce.  

To me, Fairy Torrent is one of the most interesting cards in the set. While I don’t think its time has come yet, I believe Fairy Torrent is a sleeper waiting for its time to shine.



(Now I know what your thinking, 8/10? I know, I gave this card a VERY ambitious rating. Before I decided to call this writeup finished I wanted to make sure HSK PancakeReaper (one of our most trusted forest mains) agreed with my evaluations. But When it came to Fairy Torrent he profoundly disagreed, and I understand where he is coming from. There are times when Fairy Torrents enhance effect will screw you up. There are times where the HP you get from torrent won’t matter and there are times where a bounce effect just will not get the job done. And in his opinion, those chances of inconsistency makes it not worth running when there are plenty of other cards out there that can do the same job much better. I am personally excited to see what this card may do down the line but I want to leave you wonderful readers with both mine and pancakes ratings.)

Pancake’s rating: 4.5/10

Furious Elder Weedman: The Forest version of Palace Fencer. He’s a cheap follower that can help push 1 damage. However, he’s 2PP and that makes him much harder to combo with cards like Elf Song and bounce effects. When I first saw this card, I thought maybe it could be pretty good, but I dont think Forest has the same tools sword had that made Palace Fencer good ( at least at the moment).


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Leaf Man: Oh look! Another 2PP 2/2! Where were my notes on Rayne again…? Leaf man is the love child of  Elf Girl Liza and Blessed Fairy Dancer, having both of their effects stapled onto a 5PP Enhance effect. The thing is 5PP is expensive for an effect that is intended to protect and buff your board, it’s hard to do that if you spent all of your PP for the turn developing the enhanced Leaf Man instead of other followers. Thankfully forest has a lot of tools to get mileage out of its followers between things like Wood of Brambles and Elf Song. Because of this its not unreasonable to have powerful Leaf Man turns.
One thing to note is that both Blessed Fairy Dancer and Elf Girl Liza’s effects are valued at 2PP.  Unfortunately this card is not as flexible as Liza and Fairy Dancer. It is worth noting however that giving followers protection from spells and effects is an incredibly powerful effect and that alone may bring leaf man into some powerful decks.


Fairy Saber: I’ve heard people call this card Forest Eachtar, but I think that’s far too generous. Fairy Saber has proved useful or even game-winning a few times, but more often than not I would rather just have any other high-end forest card. Since forest can’t develop sticky boards like shadow, he usually just buffs one or two fairies and feels underwhelming.


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Weald Philosopher: This was a strange card to put in the same set as Aria as they both perform similarly on turn 4.  The main difference between the two is how they instantly impact the board. Aria allows you to hold or play your 0 costs while the Philosopher tells one of your fairies to beat just a little harder. One thing I’ve noticed about forest is it has a few 4PP 3/3’s, most of which see no or only fringe play. I find it hard to imagine the Philosopher being able to compete with similar cards like Aria, Ariana, and Fairy Driver.


Instincts Unleashed: I want to like this card, but there just are not enough cards right now to make it worthwhile. If you want this to clear a strong follower, you need a strong follower yourself, and forest is not really known for having big followers. The main thing is that the card is so expensive for what it actually does and is so linear that it just feels clunky to use. Maybe there will be more cards down the line that can make use of this effect, however at the moment the only card that Instincts Unleashed feels remotely close to being playable with is Fita the Gentle Elf and to put it bluntly, she doesn’t reward you enough to be playing such an awkward card.


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Adept Archer: So I look at this and the first thing I think is “3PP 3/2. I like those; they beat down hard (if they live(things do not often live in Shadowverse)).” So then I read the effect and I think “oh cool, I can use this to clear stuff too.” And then I use the card, and it just does not work like that.

Most of the time you play it you can’t even trigger her. Other times you will get her buff trigger but your opponent won’t have anything on board. So you have to jump through all these hoops for….. 1 random damage? Oh boy that will help me deal with that 4/3 on the other side of the board. Image result

I don’t know, I think Forest Spirit has a much more relevant effect and that card never saw play.

I wanted to leave those who read this far with something they could take to the ladder, so I present to you the deck that inspired this write up. While I dont think its by any means an incredible deck I had a lot of fun testing and tweaking it. The deck went through lots of changes since I first started with it, initially having many more of the buffers that came in Chronogenesis as well as Adept Archers. In the end I found that there was not enough reward to be going so deep on a synergy and much of it did not make the final list. I did however find that Fita is an incredible card and rewards you pretty heavily for building around her. Due to this I would not discredit the buff Forest archetype and am curious to see what future expansions will bring to the table.